Feng Shui: The Lost Island
Don't You Die on Me
Don’t You Die On Me
Groups with bonds stronger than the pull of death take this schtick. If any character in the group collapses, dying, with a death check Outcome of –13 to –1, a teammate may sit by his side, hold his hand, and talk him through the pain. So long as the attending character does nothing but pay attention to her dying friend, the wounded character clings to life for one time increment longer than his Outcome would indicate (e.g., from 30 minutes to 1 hour). If the attending character leaves, the time until death immediately reverts to that indicated by the death check, minus however much time has elapsed since the death check was failed. So if an attending character leaves at the wrong time, a critically wounded PC may die.
With two schticks inDon’t You Die On Me (the maximum possible), attending characters may volunteer to take any damage intended for the dying character by throwing themselves on the body.