Fs thief

“You know, I was thinking of myself as retired. But then the head of that museum came on TV and said that their defenses were foolproof, that no one could get to the Guildenstern Diamond. And then I got all tempted.”

You are a master thief. Although you make your living taking things from their legal owners, you don’t do so primarily for the money. Sure, you live in luxury from the proceeds of your past misdeeds. But it’s the challenge that keeps your senses keen and your ambitions sharp. As long as there have been valuables, there have been security experts who have claimed to be able to keep thieves away from them. You have made a career out of proving them wrong. You operate through careful research, by assembling every available scrap of information about your target. When you go in, you have every angle planned out to the millisecond. You also plan for something to go wrong. That’s when the adrenaline kicks in, when you have to think fast and get it right the first time. When the alarms are screaming and the footfalls of heavily-armed guards are rushing your way, when the distance to your getaway vehicle seems to be impossible to cross in the moments you have left to you—that’s the moment you live for. The money is just gravy. Still, there’s a thought nagging at the back of your skull that maybe all of this thrill-seeking is just a little bit meaningless—maybe even adolescent. After all, you already have more dough than you’ll ever need. And maybe it was a bad thing to blow away all of those guards; after all, they were just working stiffs doing their jobs. Maybe “they shouldn’t have got in my way” isn’t just a great excuse after all. You don’t feel bad about the pretty objects you’ve taken from rich guys, but that trail of blood is starting to haunt you at night. Lately you’ve been thinking about leaving a positive mark on the world. Robbing from the rich and giving to the poor, or something like that. Is there a way to use your skills for the greater good, you wonder?

Juncture: any


  • Bod 5
  • Chi 0 (For 3)
  • Mnd 5
  • Ref 5
    Add 3 points to one primary attribute, 2 points to a second, and 1 point to a third. Add 2 points to one secondary attribute.


  • Deceit +4 (9) [Max 13]
  • Detective +2 (7) [Max 13
  • Guns +6 (11) [Max 13]
  • Info/Arts and Antiques +6 (11)
  • Info/Gems and Jewels +6 (11)
  • Intrusion +11 (=16)
  • Martial Arts +5 (10) [Max 12]
    Add 8 Skill Bonuses.

Weapons: 1 weapon of appropriate juncture

Quick Schtick Pick: 69: bow; 1850: rifle; Cntp.: Bernadelli combat shotgun; 2056: Buro Blue Flag

Wealth Level: rich


Feng Shui: The Lost Island DJSchotte