BAT

BAT

Attribute Modifiers: Will +3, Intelligence +3, Perception +3

EcholocationChi: X / Shots: 1
You may see in total darkness for X (the Chi you elect to spend) meters for the rest of the sequence. Add +2 to any Martial Arts AV against opponents unaware of your presence. Each additional schtick spent on this power increases the AV by +2, to a maximum of +6. This schtick also negates any attack that impairs sight.

Tracking ScentChi: 1 + X / Shots: 1
You can emit a potent spoor that can be used to “mark” a target, making it easier to find at a later time. Marking atarget takes a single Chi point, and a successful Martial Arts check if the target is unwilling. The spoor lingers for 24 hours (the Chi point is not regained until then), and the range of the ability is X (the Chi you elect to spend) kilometers. Each use (Difficulty 7) gives a rough estimate of distance and direction. Each additional schtick spent doubles the duration of the spoor, to a maximum of 4 days.

GlidingChi: 6 / Shots: 4
By extending your arms you can take to the air and glide for the duration of the sequence. You can travel horizontally up to twice your Move, rise up to half your Move, and fall up to four times your Move safely. Each extra schtick adds Move x 2 to horizontal gliding, Move/2 to rising, and Move x 4 ratings to falling.

Eviscerating BiteChi: X / Shots: 3
Make an unarmed attack against an opponent with a Martial Arts check. If successful, you not only do normal Damage to your opponent, you also deliver a crippling blow. For the remainder of the sequence, every action the opponent takes does X (the amount of Chi you elect to spend) Damage (reduced by Toughness) unless he makes a Constitution check against your Chi rating. If your opponent does nothing but bind the wound for 3 shots, the continual damage stops

BAT

Feng Shui: The Lost Island DJSchotte