Feng Shui: The Lost Island
You gain additional vitality by drinking the blood of human beings. You have a specialized body feature that allows you to draw blood from living victims. Examples might include hollow fangs, rasping mouths on the palms of your hands, or dozens of little suckers on your torso. If you have the creature abilities Abysmal Spines or Tentacles, these can be your feeding equipment.
When you hit an opponent with a Martial Arts attack, you may elect to make a Creature Power task check, with the Chi or Magic rating of the opponent as your Difficulty. If you are successful, you forgo the usual damage in favor of an effect listed below. For each schtick you spend, you can take one of the following effects:
Action Value gain. Choose a skill you and your victim have in common. You gain a +1 bonus to your Action Value for this skill until the end of the session; your opponent suffers a -1 penalty to his Action Values for the same period. This effect may be used repeatedly on the same victim.
Fortune drain. You gain one of the victim’s unspent Fortune points; victim loses a point. May be used repeatedly on the same victim. Has no effect on characters who currently have no fortune points.
Memory drain. You acquire the memories of the victim. These fade at the end of the session. Until the end of the session, your victim is haunted by disturbing nightmares, becomes emotionally distraught, and is subject to unpredictable memory lapses and horrific hallucinations. There is no point in doing this to the same victim twice in a session.
Voice gain. You can now mimic the voice of your victim with complete accuracy, and may continue to do so until the end of the session. There is no point in doing this to the same victim twice in a session.