Feng Shui: The Lost Island
Attribute Modifiers: Constitution +3, Toughness +4, Fortune +1, Mind -1, Charisma -2, Reflexes +2
SurviveChi: 7 (3 permanently) / Shots: 4
Ignore any Damage received in a given sequence. Instead, you seem to crumple in a fetal position. In reality, you’ve discarded your husk (and clothes) and are getting away in the confusion. Spectacular escapes are possible with this schtick. Each additional schtick spent reduces the permanent Chi loss by one, to a minimum of 1.
Chemical IrritantChi: 3 + X / Shots: 3
You emit a cloud of noxious fumes that make it difficult for others to do much of anything. Any opponent within X meters must make a Constitution check (Difficulty is your Chi rating) or suffer 1 point of Impairment until the end of the sequence. Unnamed characters who fail are considered out of the fight. Each additional opponent targeted reduces the Difficulty of all Constitution checks by 1, but spending an additional schtick negates this dilution.
ArmorChi: X / Shots: 1
You gain X points of Armor. Each attack that strikes you decreases the Armor value by one for all subsequent attacks, and it crumples at the end of the sequence. The maximum Armor that any transformed animal can gain through any combination of transformed animal schticks is 8. For every two additional schticks spent, the Armor lingers for an extra sequence.
ScurryChi: 2 + X / Shots: 1
You have the ability to disappear as long as there’s something to duck behind or hide under. Make a Will + X (the amount of Chi you elect to spend) roll against the Perception of the target. This is the last action you may take this sequence. Each additional schtick spent increases the amount of targets affected by one, to a maximum of 4. Use the highest Perception in the affected group to measure success.