Feng Shui: The Lost Island
You infect your victims with your own supernatural essence; if this taint is left unchecked they become supernatural creatures as well. Any victim who suffers, in the course of a single fight, more than 25 Wound Points from your non-weapon hand-to-hand attacks is in danger of slowly transmuting into a creature of the same type as yourself. The victim must make a Constitution check with a Difficulty equal to the number of successful attacks you have scored against him. If the check fails, the victim will change into a monster after the passing of three midnights.
The victim’s game statistics change: Take your attributes and subtract 1 from each to get his new attributes. The victim gains the skill Creature Power. He retains all of his previous skills, although these are refigured based on his new attributes. At first, he retains his original will and consciousness. But whenever confronted by an opportunity to act in a savage or monstrous manner, he must make a Willpower check with a Difficulty equal to your Magic rating. If he is a PC, the GM temporarily takes control of the character whenever he fails a check, forcing him to act contrary to his player’s desires. Once he has failed three of these checks, his old personality is forever lost, and a new bestial personality takes over. If a PC, he becomes a GMC. This happens even if the creature that infected him appears to be a “good” entity; by definition, any creature willing to use Corruption is tainted by the foul spiritual essence of the Underworld.
Corruption remains reversible until the third Willpower check is failed. Extensive blood transfusion or the Poison Antidotes effect of the Sorcery schtick Heal will both reverse its effects. For each living and active character you have corrupted, you gain 1 Corruption Point. A Corruption Point can be spent at any time during a session for a +1 bonus to any Action Value for one action only.
Multiple Corruption Points can be spent on the same action. Your pool of Corruption Points returns to maximum value at the beginning of each session. If you spend an additional schtick on Corruption, you gain the ability Domination (see p.105) at a +6 bonus to your Creature Power Action Value; this specialized form of Domination can be used only on characters who have become supernatural creatures due to your Corruption ability.