Ex-Special Forces

Fs exspecial forces

“So after the charges go off and blow up the oil tank, I’ll come in on the chopper hanging from the rope ladder and take care of the dozen-or-so guards on the terrace. Once they’re outta the picture, drop me onto the roof and I’ll break into the secret lab and stop the mad scientist.”

You are a veteran of extensive military training. A former member of an elite force trained in counter-terrorism, hostage rescue, and sabotage missions, you had a hard-bitten military mindset drilled into you along with your extensive list of deadly skills. It is possible that you were dishonorably discharged from your beloved unit, fairly or otherwise; this might be your melodramatic hook. You’ve probably had some trouble adjusting to civilian life. People keep expecting you to relax, to kick back, to get along, just like everybody else. But you can’t. Your nerves are still on edge. Whenever you get into a fender bender, or a confrontation on the street, it takes all of your determination not to leap on the guy harassing you and beat him to a pulp. In another age, you would have been a great warrior, renowned throughout history for your achievements. You would have solved your problems with your strong arm and your sword, and would have been justly celebrated for it. But in this world, you’re just another underemployed citizen with abilities you can’t put to proper use. You long for a new cause to believe in, one you can feel as much fervor for as your old corps. You want glory again. Most of all, you want the pure rush you get from combat. It’s not the kind of thing you’re supposed to admit to anybody, but combat was like a drug to you. There’s nothing you’d like more than to feel the taste of blood and fear in your mouth on another battlefield. If that battlefield involves a fight for justice and freedom against tyrants from across the time stream, so much the better. Perhaps you will get the fame and glory you seek after all, fighting alongside the ancient warriors you have admired since you were a child.

Juncture: any

Attributes:

  • Bod 5
  • Chi 0 (Fu =4)
  • Mnd 5
  • Ref 5
    Add 6 points to your primary attributes. No more than 5 points can be spent on any single attribute.

Skills:

  • Driving +7 (=12)
  • Guns +9 (=14)
  • Info/Anti-Terrorism +5 (10)
  • Martial Arts +5 (=10)
  • Sabotage +4 (9)
    Add 3 Skill Bonuses. Swap the Skill Bonuses and Action Values of Guns and Martial Arts if desired.

Schticks: Your choice of the following:

  • 5 gun schticks
  • 3 fu schticks
  • 4 gun schticks and 1 fu schtick

Weapons: 5 weapons of the appropriate juncture

Quick Schtick Pick:
Gun Schticks: Carnival of Carnage: 2, Eagle Eye: 2, Lightning Reload

Weapons:

  • 69: dagger, throwing stars, sword, bow, nunchakus;
  • 1850: dagger, throwing stars, sword, cap and ball pistol, cap and ball rifle; Cntp.: dagger, Glock
  • 17, Heckler & Koch P7, Heckler & Koch MP5, M16
  • 2056: dagger, Buro 9A, Buro Godhammer, Buro Blade of Truth, Buro Blue Spear

Wealth Level: poor

Credit: Atlas Games’ Feng Shui Core Rules

Ex-Special Forces

Feng Shui: The Lost Island DJSchotte