Journalist

Fs journalist

“Yeah, yeah, I know I’m past deadline, but see, there’s this demon chewin’ on my leg and you know, somethin’ like that tends to interfere with the old prose stylings, if you know what I mean. [BLAM!] Never mind, got the sucker. But look, there’s this matter of my expense account…”

You’re a journalist, possibly even a well-known one, but you are not exactly a beacon for professional standards and objectivity. In fact, you have a reputation for becoming the story instead of just reporting it. Maybe it’s your passionate nature. Or your insatiable appetite for adventure. Or maybe your predilection for knocking it back in the press gallery bar. You just always find yourself getting into impossible situations, ones where the role of observer just won’t do. Why, that time back in Afghanistan when the strange creatures poured out of the mountain pass down into the mujaheddin camp you were staying at: There was nothing to do but to pick up an AK-47 and start blasting at the things, was there? And that time in Stockholm: You couldn’t let them get away with that hostage just because you’re a reporter, could you? And that story about you chasing ex-President Carter with a nine iron has been totally blown out of proportion over the years. Chances are that you’re not a newspaper reporter working a daily beat. You used to be, but after being fired from your tenth or twelfth major paper, you realized that the regular grind was not for you. Instead, you write magazine articles or even books about your exploits. Maybe you even disguise your weirder adventures as fiction, changing the names and turning them into pulp, horror or sci-fi paperbacks. Even so, you’re in a constant battle with your editors, a fight waged via telephone, fax and e-mail: when you sniff another adventure full of fear and loathing, you’re not going to let a measly thing like a deadline stand in your way.

Juncture: 1850, contemporary

Attributes:

  • Bod 5
  • Chi 0 (For =5)
  • Mnd 6
  • Ref 5
  • Divide 5 points between primary attributes.

Skills:

  • Detective + 3 (9) [Max 13]
  • Guns +8 (=13)
  • Info/Intoxicants +5 (11)
  • Info/World Politics +3 (9)
  • Info/your choice +3 (9)
  • Journalism +5 (11)
  • Martial Arts +6 (=11)
    Add 4 Skill Bonuses. Swap Guns and Martial Arts skill ratings if desired.

Unique Schtick: When you encounter a contact made through your Journalism skill, you may spend a Fortune point to guarantee that the contact doesn’t hate your guts.

Weapons: 1 gun from appropriate juncture

Quick Schtick Pick:

  • 1850: pistol
  • Cntp.: Makarov

Wealth Level: working stiff, but your expense account abuse allows you to operate as if you’re rich

Credit: Atlas Games’ Feng Shui Core Rules

Journalist

Feng Shui: The Lost Island DJSchotte