Feng Shui: The Lost Island
Attribute Modifiers: Constitution +3, Charisma +3, Reflexes +2
VirusChi: 3 / Shots: 3
The Chinese Mallard is the natural reservoir of the annual influenza epidemics which do everything from causing the sniffles to incapacitating one half of the world’s population (as the Spanish Lady did in 1918, ultimately killing 40 to 50 million). Make an unarmed attack against an opponent with a Martial Arts check. If successful, the opponent suffers (in addition to normal Damage) -1 to all Action Values derived from Body, Reflexes and their secondary attributes. This loss cannot be regained without 24 hours of bedrest, and can only be used once on a given opponent. Each additional schtick spent increases the penalty by -1, to a maximum of -3.
PerchingChi: 1 / Shots: 3
After weathering a monsoon while squatting atop a sapling, you’ve learned a thing or two about staying put. Once you set your stance and move no more than 1m from your starting position, you take no Continuous Action or Difficulty penalties derived from maintaining a tenuous foothold. This perch can be anything from treading water, a flagpole top, a speeding bus or a frayed rope above a chasm—it’s all level ground to you.
Foot SpikeChi: 2 / Shots: 3
Make an unarmed attack against an opponent with a Martial Arts check. If successful, the opponent is snagged—he takes normal Damage, and you gain a +2 bonus to subsequent Martial Arts attacks until the end of the sequence. A target may spend 2 shots to free himself. Each additional schtick spent increases the amount of time necessary to disentangle by one shot. This schtick is not cumulative: If you use it twice, you still only get a +2 bonus for your attack.
Mandarin ShoutChi: X / Shots: 2
With a bellowing quack, you urge your allies to fight more fiercely. Your allies can then borrow from a “pool” of X (the amount of Chi you elect to spend) amongst themselves and apply their share to their next Damage value. The pool persists until the end of the sequence. An additional schtick spent increases the pool by 2, to a maximum of +6.