Feng Shui: The Lost Island
“Tremble in fear, evildoers! Your time of reckoning is at hand!”
For many years, you have watched as your society has slowly sunk into corruption. Crime is rampant on the streets. Justice is unattainable for the common man. Criminals are rewarded; victims are forgotten. The police and judiciary are hopelessly tainted or just plain unable to deal with the rising tide of evil in the world. The time for brooding is over. Seeking to strike fear into the hearts of evildoers, you have donned a distinctive costume and identity-concealing mask to take the law into your own hands. You use your own uncompromising moral compass to find wrongdoers and beat the crap out of them. The Masked Avenger is typically at odds with law enforcement, and may even be an active revolutionary against a corrupt regime, such as that of the Lotus or Architects. Strangely enough—given their fierce populist agenda—Masked Avengers are often aristocrats, members of the ruling elite, or independently wealthy individuals. You look back towards a golden age—possibly a mythical one—when everything was right in the world. With your fierce fists and barking automatic pistols, you aim to turn back the clock and return to an age of justice. Although your abilities are formidable, you do not expect to transform society all on your own. You want others to act as you do. Only when people stand up for themselves and take back their own streets will the criminals of the world truly quake in fear—they are a superstitious and cowardly lot. Your mission may not be entirely altruistic: The Masked Avenger’s melodramatic hook usually involves sworn vengeance of some sort. Chances are there was some terrible event that pushed you over the edge from thinking about vigilantism to stalking the streets in funny clothes looking for villains to punish. Okay, so maybe you’re a little crazy—but the really crazy ones are the bad guys who stand in your way.
- Bod 5 [Max 10]
- Chi 0 [Max 2]
- Mnd 5 [Max 10]
- Ref 5 [Max 10]
Add 6 points among your primary attributes. Add 2 points to one secondary attribute and 1 point to another secondary attribute. Maxes for primary attributes also apply to their secondary attributes.
Detective +10 (=15)
Guns +8 (=13)
Fix-It +2 (7) [Max 12]
Info/Science +2 (7)
Info/your choice +2 (7)
Info/your choice +2 (7)
Intimidation +3 (8) [Max 12]
Martial Arts +7 (=12)
**Add 8 Skill Bonuses. Swap the Skill Bonuses and Action Values of Guns and Martial Arts if desired.
Schticks: 2 gun schticks
Weapons: 2 weapons of appropriate juncture
Unique Schtick: You are an expert on the criminal mind. Intimidation attempts on unnamed hoodlum characters get a +5 Action Value bonus.
Quick Schtick Pick:
- Weapons: 69: sword, throwing stars; 1850: sword, pistol; Cntp,: twin Colt 1911s; 2056: Buro Beat Patroller, Buro Crimestopper
- Gun Schticks: Carnival of Carnage, Signature Weapon
Wealth Level: rich
Credit: Atlas Games’ Feng Shui Core Rules