Medic

Fs medic

“I don’t see plugging a maniac like you as a violation of the Hippocratic Oath at all. Basically, I look on it as preventative medicine.”

You are a trained medical practitioner used to life in a combat zone. Maybe you’ve spent some time as an army doctor. Maybe you’ve been a trauma team member in an inner-city combat zone. Or maybe you’ve done a stint as an aid worker, helping the afflicted in trouble spots around the world. The one thing you’ve learned is that people willing to maim and kill their fellow human beings are like microbes—they’re everywhere. You used to be a pacifist, until one day you started thinking of the world’s killers and criminals as a disease that needed to be wiped out. That’s when you added a 9mm autopistol—or a sword, or your fists—to your standard list of medical equipment. You realized that taking out a murderous drug dealer early in his career would save the lives of many innocents. You’ve been used to holding the power of life and death in your hands, and your program of preemptive euthanasia came surprisingly easy to you. But still, you were troubled. Something feels wrong about what you’ve been doing. It’s not guilt exactly—more a sense that you need to change things on a broader scale. You’re ripe to discover the secret war, and how the battle for feng shui sites can bring about a better world. You’re ready to tend to fallen comrades—and to fell a few of the enemy along the way.

Juncture: any

Attributes:

  • Bod 4
  • Chi 0
  • Mnd 7
  • Ref 4
    Add 6 points to primary attributes, devoting no more than 3 points to a single attribute. Add 5 points, divided as you wish, among secondary attributes (if you’re taking fu schticks, bumping up the Chi or Kung Fu attribute is a good idea). No secondary attribute may exceed 10.

Skills:

  • Detective +3 (10) [Max 12]
  • Driving +2 (6) [Max 12]
  • Guns +9 (=13) or Martial Arts +9 (=13)
  • Info/your choice +4 (11)
  • Info/your choice +2 (9)
  • Medicine +8 (=15)
    Add 4 Skill Bonuses.

Schticks: 2 gun or fu schticks

Weapons: 1 weapon of appropriate juncture

Quick Schtick Pick:

  • Gun Schticks: Lightning Reload, Signature Weapon
  • Fu Schticks: Flow Restoration, Corners of the Mouth
  • Weapon: 69: katana; 1850: musket; Cntp.: Sig Sauer P-220; 2056: Buro Beat Patroller

Wealth Level: rich

Credit: Atlas Games’ Feng Shui Core Rules

Medic

Feng Shui: The Lost Island DJSchotte