Private Eye Schticks

Eye in the Sky

You have a way of noticing tiny details that might not have any immediate bearing, but have a definite pay-off later on in the adventure—the buckle on the villain’s belt that actually hides a blow-torch, the blinking light on the computer screen indicating a power failure and so on. Once per session, the character may make a Perception roll, Difficulty 9. If successful, the GM must tell him one clue hinting at a future plot development. The clue can be as important or mundane as the GM wishes; it’s up to the player to figure out what to do with it. These clues only arise from things the character can see at the time he makes the roll; he can’t be sitting in traffic and suddenly notice that the security camera ten miles away has a blind spot. Choose carefully when you make the roll.

Private Eye Schticks

Feng Shui: The Lost Island DJSchotte