Submarine System

Submarine Capability
You’ve got artificial gills, an air exchanger, or maybe you can just hold your breath forever. Whatever way, you can stay underwater for indefinite periods. You have a Mov of 8 underwater, or a Pep of -1; for each additional schtick you purchase in this ability, you gain an extra Pep +2, up to a total maximum of Pep +3. (At some point, it will occur to you how odd it is to use the Driving skill to control your own character. Just let it wash over you. After a while, it will seem perfectly natural.) Keep in mind, characters who don’t have this schtick can still go into the water; somewhere in the development of cybernetics, the science of waterproofing was perfected. This schtick just prevents them from needing to surface. (Yes, technically it violates “realism” to allow hulking metal cyborgs to swim when their own weight should drag them to the bottom. Realism has no place in a book that contains cyborg monkeys to begin with.)

Submarine System

Feng Shui: The Lost Island DJSchotte