Feng Shui: The Lost Island
You have long tentacle(s) attached to some part of your monstrous anatomy; you can use these to attack enemies in hand-to-hand combat while keeping your own vital parts out of harm’s way. Your tentacles are elastic, and can stretch a maximum distance equal to your Creature Powers Action Value in meters. Use your Creature Powers skill to hit opponents with your tentacles, rather than your Martial Arts skill.
The number of tentacles you have is equal to the number of schticks you spend on this ability. You can grow new tentacles at any time by buying additional schticks with experience points.
Opponents engaging you in hand-to-hand combat are normally unable to hit anything other than your tentacles, unless they inventively use stunts or a movement-oriented fu power, like Prodigious Leap. Your tentacles can each take 20 Wound Points before being severed; these Wound Points are not added to your normal total and do not cause Impairment or otherwise affect you in any way. They do not grow back when severed, unless you also have the Regeneration schtick—see p. 106. If you do have the Regeneration schtick, you may at any time apply the Wound Point reduction to one of your tentacles instead of to your normal total. Tentacles can fully regenerate after being severed.