TRANSFORMATION

TRANSFORMATION

You may adopt another form. For each schtick you spend on this ability, you may assume one predetermined form. That form may be an animal, person, other type of supernatural creature, or even an object such as a table, an elevator, or a motorcycle. If you become an object, you gain all usual abilities of that object. Your GM gets final say on what the usual abilities of any object might be. You return to your normal form whenever you make a Creature Power check; this limitation can be eliminated by spending an extra schtick. You get to determine any visual characteristics of the form you adopt—if you want a human form, you may specify its hair color, height, apparent weight, facial features, and so on. A transformation takes 9 full shots.

If you spend an additional schtick on this ability, you may adopt hybrid forms, halfway between your own form and that of the chosen person or object. For example, if one of your selected forms is a motorcycle, you could become a motorcycle with your usual monstrous head between the handlebars. If you have the tentacles schtick, the motorbike would have tentacles, and so on.

You may assign different attributes to each form you take. Use the base attributes given in your type, and assign the additional attribute points differently for each form. You can’t alter Mind from form to form, though. If you choose to give your transformed self different attributes, your transformations are more lengthy and painful than the norm: you suffer 1 point of Impairment per changed attribute for 3 sequences after you transform.

If you improve your attributes with experience points in the course of play, all of your various forms’ attributes are altered by the same amount.

TRANSFORMATION

Feng Shui: The Lost Island DJSchotte