Feng Shui: The Lost Island
Going Out In Style
Use this schtick whenever you fail a Death Check. At the beginning of the next sequence, you may get up and do one last attack against the person whose attack forced you to make that Death Check; you gain a bonus to your AV for that attack equal to the difference between your Death Check threshold and your current Wound Point total. After that attack, you immediately collapse again.
Shake It Off
Whenever you suffer Impairment, you can make a Willpower roll, with the Difficulty being the amount of Impairment you would be suffering. If the roll is successful, you can ignore this Impairment. Whenever a new effect occurs that would add more Impairment, you must make the roll again.
Each schtick you take in Unbreakable Spirit reduces your Impairment from Wounds by one point. So, if you have one schtick in Unbreakable Spirit, you don’t take –1 Impairment from injuries until you’re at 30 Wound Points or more. If you take two schticks, you never suffer injury impairment until you die. (At that point, you’ve pretty much got 100% impairment.) This schtick does not reduce Impairment from any other source—just Wounds.